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Showcase Video

Summary

This VFX was created for the enemy hit reaction in MetalMorphosis.
The effect was designed in a more stylized way to match the game’s visual tone, with blood splashes that remain on the ground for a short duration, aiming to enhance the sense of impact and deliver a more satisfying combat experience.

Process

The stylized blood material was made in Shader Graph.
I created a dynamic splatter effect by using vertex color for fade control, normal and smoothness for wet reflections, and UV masking for edge blending.

The particle system uses collision and sub-emitters to spawn ground blood decals when the blood hits surfaces.


This setup lets splashes persist temporarily on impact, enhancing the sense of impact during combat.

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Blood Material Shader Graph

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Blood Particle System

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